Landschlepper | Unreal Engine
Alternate WWI History Armored vehicle - fusion of fantasy elements with real mechanical designs of early 20th Century. Screenshots from scene set up in Unreal Engine.
Landschlepper | Unreal Engine
Built in 3DSMax 2009, Normals | Ambient Occlusion maps are generated via High Resolution mesh bake. Screenshots from scene set up in Unreal Engine. Additional texture work done in Photoshop CS3 and nDo.
Landschlepper | Unreal Engine
Two 1024x texture sets - diffuse, spec, normal - designed for interchangeable lower and upper structure components. 15,513 triangles - fully articulated and IK ready stepping track wheels
Landschlepper | Unreal Engine
3DSMax 2009, Photoshop CS3, nDo and UDK. Mesh efficiently utilizes mirrored UV's and repeating elements - second set of UV's is created for correct lightmap creation
Landschlepper | Unreal Engine
3DSMax 2009, Photoshop CS3, nDo and UDK. Mostly hand painted vehicle texture - photosourced materials minimally used for wood grain and terrain only.
Landschlepper | Base Metal Texture
Metal surface with chipped paint used as a base was hand painted with acrylics and weathering techniques. Scanned at each stage, resulting textures are 7500x pixels - set in layers and allowing control over levels of corrosion, grime and more convenient than altering photosourced surfaces of this size .
Landschlepper | Main Texture Map
Main body, 1024x texture set - diffuse, specular and normal maps.
Landschlepper | Detail Texture
Driving elements and Details texture, 1024x texture set - diffuse, specular and normal maps.