Toy World
Modeling, texturing, lighting and rendering of the scene. Alien character, trees and backdrop elements are re-purposed assets. 3DSmax, Photoshop, Z-Brush, V-Ray. Terrain is created through diorama building methods and macro photography.p>
Toy World
Modeling, texturing, lighting and rendering of the scene. Alien character, trees and backdrop elements are re-purposed assets. 3DSmax, Photoshop, Z-Brush, V-Ray. Terrain is created through diorama building methods and macro photography.
Toy World
Modeling, texturing, lighting and rendering of the scene. Alien character, trees and backdrop elements are re-purposed assets. 3DSmax, Photoshop, Z-Brush, V-Ray. Terrain is created through diorama building methods and macro photography.
Classic Tin Toys
Tin Toy rocket and spaceman, inspired and modeled after retro toys. 3DSMax, Photoshop, Z-Brush with helping of CrazyBump. Rendered in VRay. Character rigged and posed via Character Studio.
Classic Tin Toys
Modeling, texturing, lighting and rendering of the objects to be used in a scene. 3DSmax, Photoshop, Z-Brush, CrazyBump. Rendered in VRay.